The Ever Larp uses the Everway's elemental system which I'm not sure if I like because its good or because I know it, and a way to boost stats by player aids which I know I do like.
Then I play A Taste For Murder and the idea of who influences who is very tasty as is the mood die.
I'm not sure if I Like it more for sparking inspiration of mood in the play or giving a player incentive as it is a bonus die but I know that it added pepper to the game and I like pepper.
So today I am thinking some things. I am thinking that I like a system that encourages player support. I like games that offer incentives like bonus dice. I like games that give players things to do when its not their characters turn to be in the spotlight.
I haven't played Spirit of the Century often, but I used to play fudge and there are a number of games where the task is set at a target number. I'm wondering if thats what I want.
SHU is GM-less and I didn't think I liked GM-less games. I guess I don't like any games where what I do is insignificant or can be ignored, whether is it GMed or not.
From my Everway roots I've been seeking player empowerment. But Ive played player empowered games and walked away unsatisfied. Such games highly depend on the caliber of the players.
I think I'm building a game with dice. And A Gm. Where the tasks are set against a target number of difficulty. Where the odds of success are greatly improved with player cooperation, or hampered with pvp conflict. Where there are bonus dice that players can aim for. But also a game where the influences that characters have over each other and the setting with ebb and flow organically with successes and failure.
I see cards in this system. but not playing cards. voting cards like in the Boardgame "King Me" These voting cards may advance the size or number of dice a player can roll or decrease/increase the target number.
Perhaps Bonus Dice should be "taxable" You get it free now but you have to pay that bonus die back on a future roll...ooooooh that could be interesting.
I will help you here but in return you will owe me.
Now and I working on the mechanics for my Robot game - Fragile Gods? A Fairy Game of unknown name, or Alley Cat....it might be alley cat...lol.